![]() Nor do you have the diversity of factions with diverse units. Age of Wonders 4 has gone the same path, no longer do you have Nimue or Nekron or Creepy spider lady. In contrast Beyond earth didn't have the unit diversity nor did it have the faction diversity. Playing Miriam felt significantly different than Dierdra. In Alpha Centauri the unit diversity wasn't there but the factions had such distinct traits and characterizations to them that the gameplay was divergent and memorable. In AoW 2 you had factions with strengths and weaknesses, unique rosters of units, unique selections of spells and a campaign pitting you with harder scenarios and more complex challenges to solve. ![]() This can be easily visualized by looking at Alpha Centauri, or Age of Wonders 2, and comparing them with Beyond Earth and Age of Wonders 4. That problem is requiring the player to make up all of the background to the game they're playing and making a tactical game into a sandbox game. Howdy there, so there's a pretty big problem that's been happening on repeat in recent paradox games as well as Age of Wonders 3, Age of Wonders Planetfall, and very obviously Age of Wonders 4.
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